Pico-8 game project

School project

23/10/2023 -> 02/11/2024

View GitHub repository

Project overview

This was my first group project since I started to learn to code. We discovered Lua and the Pico-8 game engine. We could create whatever kind of game we wanted. As this was our first project, we always worked together in a mob programming setup. I worked a lot on the creative direction of the game, which involved designing the character sprite, crafting the background and terrain, and developing UI elements.

Tech stack and tools

Teammates

What I learned

I enjoyed delving into Lua and understanding fundamental game mechanics such as gravity, collisions, and game states. Additionally, I had a great time working on the artwork, despite the challenges posed by the limited color palette of the Pico-8 engine.

Screenshots

The game's loading screen.A screenshot of the game itself.The game's menu screen.Pico-8's sprite editor.Pico-8's map editor.

Iterations

A screenshot of the Affinity Designer's file showing iterations of the map design.A screenshot of the Affinity Designer's file showing the sprite design.